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Wednesday, June 07, 2006

Virtually Reality


We are more like TV sets than we know. So what does a TV set know but what it receives, which to us is but a bunch of static. We of course do one better than TV sets, since we can get incoming signals from 5 information channels (we call them senses). Evolution has pre-wired our brains like some organic cable box to take it all in, interpret it, and then proceed to bore us all day with the soap opera that constitutes our lives. So, what is reality? It’s all in your head, and indeed, can only be in your head. For in your head is all there is.


And that’s metaphysics.

Now that we know what reality is, how do we improve upon it? Naturally, you can improve upon the story, get better actors, and have intriguing and gritty plots that have happy endings every time. As technology improves, physicists see no end to its exponential capability to control reality. The best way to do that it not by rearranging reality, cause reality is but an illusion anyway. The secret comes by copying it. All civilization is geared to making better copies or emulations of the world. Why? Because we can control it, stupid. After all, isn’t it a far better than having to receive 54 boring TV channels to have the ability to program those channels yourself with weird, tasteless programs of your very own devise. Ah heaven, or maybe the real heaven.

Stay tuned.

To illustrate this truth, I have created a chronology for the advance of baseball over the millennia, as if baseball was the only thing worth thinking about.

1950 Play ball in sandlot

1960 Watch TV baseball

1985 Nintendo baseball

2001 Virtual reality baseball with headset and force feedback

2112 Virtual Reality room (i.e. a holodeck, like in Star Trek)

200 Billion Years AD Play ball in sandlot that perfectly simulates sandlot, or the ultimate computer, God, may be thinking about going to the ball game, and He just happens be in the grandstands, munching a hot dog, and watching you try not to strike out in life.

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